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Jan. 8th, 2012 01:16 pm
magicalreality: (Default)
[personal profile] magicalreality
History: Adina was 15 when she received her letter for a twenty-four hour test run of a virtual reality game with an entrance fee of her own choice. She found it intriguing and, ignoring her parents protesting, slipped out of the house on the designated Saturday afternoon, took a bus partway to where it was supposed to take place, and walked the rest of the way. She found herself waiting with seven others in front of a series of sleek, black, cube-shaped buildings. The group was separated into two teams of four and led into two different buildings. Adina and the rest of her team - Adam, Faye, and Vesela - wound up in a large, completely empty white room with a single door on the far wall. A voice echoed throughout the room, stating their entrance fee: they had to give up a part of their personality. An emotion, specifically. Which one was entirely up to them.

Adina stepped up first, giving up the one thing she felt she didn't need: sympathy. She was well aware of her reputation for unintentionally harming or disturbing others growing up, and as much as she didn't want to admit it, it still bothered her... But she realized that if she gave up her sympathy, she would no longer feel bad about how others felt.

The other three followed behind her, each stating their own fees: Adam giving up anger, Vesela giving up sadness, and Faye, thinking the entire fee was a joke, giving up her joy. After their fees were stated, a shock went throughout the entire room and knocked out the four of them. They woke up an hour later in another room that was dark enough for them to be incapable of sight. The voice echoed through the room again: "Welcome to the game. You have twenty four hours to reach the exit before your opposing team."

Her team moved through a series of rooms, each containing a different puzzle. The content of the rooms varied. A few were mostly harmless, containing mazes that were made difficult due to various illusions or mirrors. The rest of the rooms? Not so safe. Racing to find a key to the door to the next room before poisonous snakes were let into the room, nearly drowning in a deep underwater puzzle, climbing a high wall as a spiked floor quickly raised under them...

Adina's team found moving through the puzzles difficult. Vesela, the brains of the group, figured out how to complete most of the puzzles as Adam barked out orders to the rest of the team on their roles in completing the puzzles. Faye continually flopped back and forth between moving forward in hopes that she could get her entrance fee back and nearly giving up, convinced that the whole situation was hopeless. Adina, enamored by the idea that none of these situations were actually harmful, frequently got herself harmed and/or pulled away from things by Adam. She held the team back considerably as she was more occupied by her own daydreams than the potential danger.

Twenty three hours into the game they reached the last room where they met the other team. The voice gave them their next directions: The team who survives, wins.

Cue epic confusion. And then eight guns appeared - four for each team. Everyone freaked out and tried to find a way to quit the game and leave the room, but the doors were locked. A countdown started - two minutes to find the winning team.

The teams continued to try to figure out a way around the mess, but with a minute left on the clock, one of the members of the opposing team picked up his gun and took out Faye. Adina, who had been admiring her own gun the entire time, entertained the idea of maybe taking out just one member of the opposing team for fun... But she was shot and killed before she had the chance to pull the trigger.

Personality: Adina can seem like a sweet person at first, although a bit quirky. She's a perfectionist, and when she gets her mind on accomplishing something she won't drop it until she's satisfied. She's optimistic, putting on a smile and seeing the best of things in even the worst times. She learns quickly. She is also overly enthusiastic about most things in life.

... When you add on the fact that she's malicious, delusional, and has a wonderful habit of picking and choosing her concept of reality, the above things don't seem like such good characteristics. She is more enthusiastic about how pretty a collection of eyes would be than she is about eating the slice of the best cake in the world. Her optimism can seem morbid at the best of times - "At least the color of blood is pretty" is a perfectly comforting response to seeing someone badly cut up. Her perfectionism and ability to learn quickly only applies when she can find something to be a perfectionist about...

Which, for most of her life, has been magic tricks. She loves them to the point of it being an obsession, and she can often be found carrying around a deck of cards to practice card tricks with people. However, she only picked up the card tricks to start with because people objected to her wanting to one day try more complex and potentially dangerous magic tricks - sawing people in half and then watching them step out of a box unharmed, sticking swords in a box and watching them step out without stab wounds, trapping someone in a water tank and making them appear somewhere across the room, closing a cage on a bird and breathing life into it again... She denies the fact that these are all just "tricks," and is dedicated to spending her life finding a way to do these stunts - but make them real. So what if a few people get hurt or killed in the process? Due to the lack of sympathy from her entrance fee to the game, she no longer cares.

She won't be convinced that it's impossible, either. As stated before, she picks and chooses her concept of reality. If she is convinced something is impossible when it is actually possible and vice verse, she will refuse to believe otherwise. Adina will latch onto abstract and unlikely or impossible ideas, or even ideas that spawned from her own dreams and imagination, and apply them to her own views of the world around her as she sees fit. Any attempt to correct her will lead to extreme denial of the facts.

Adina is capable of coming off as friendly, however. She is social, and prefers to be around and talk to other people at all times. She treats friends and strangers equally, comfortably chatting up everyone as if she has known them for a long time. She is clingy and affectionate, often latching onto others and ignoring any concept of personal space. ... However, she also frequently switches between the friendly and the morbid, and is oblivious to it bothering other people. She could be helpful one second if she wants to be and then be incredibly harmful the next. She honestly doesn't see anything wrong with this.

She is also very impulsive with little to no self-control. She speaks her mind, having no issue with sharing whatever she happens to be thinking/feeling at the time - often being needlessly blunt or giving more information that others would rather have not heard. She does whatever she feels like at the time. She'll wander off by herself if she feels like exploring. She'll play with things she shouldn't if she finds them interesting. And, dammit, if she ever sees a big red button that says "do not fucking push," you can bet she'll be the first to hit it.

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magicalreality: (Default)
Adina Corvi

January 2012

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